Wednesday, March 5, 2014

In-Depth Ars Victor Mechanics on the League of Gamemakers

I wrote up a little post on the League of Gamemakers that talks about the Glory Track in Ars Victor, and some of the interesting strategic consequences:

You want to keep your enemy off the points. One of the most effective ways of doing that is by putting your units in the way. There’s even a special ability (Standfast) that lets some units hold ground at the cost of extra damage. 
When you’re considering throwing your cannon-fodder Conscripts in front of that rampaging Assault Infantry, how do you know if it’s worth it?

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